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May 28, 2019

The Engineering Design Cycle is the Method of Inquiry Used By Engineers.

This method of inquiry is specific to the domain of engineering and is used by engineers to create systems, engines, motors, machines, materials, structures, code and more. It’s also used in aviati...

May 14, 2019

Why Inquiry? I couldn’t imagine a more vital set of tools to equip any human being with than the tools of inquiry. At its core, inquiry is purposeful learning and purposeful creation, production and doing with what is learned. This is a core essence of living and doin...

May 8, 2019

The Deeper Learning Dozen is a Community of Practice involving the Harvard Graduate School of Education and one dozen school districts seeking to further Deeper Learning, equity and connectedness through systemic multi-dimensional approaches.

October 30, 2017

Healthy competition plays a central role in the way many systems motivate and develop excellence. The space race, sports, war; any situation where two or more opposing powers compete for limited resources has pushed humanity, on various scopes, to new frontiers. If we...

August 22, 2017

The first grade I ever received on a college exam was a big, ugly 65 percent. I was devastated. How I would react to this shock is a testament to my having been taught through PBL. As my friend Jess Sloan mentioned in a recent blog post, in PBL, exposing students to fa...

July 23, 2017

One of the joys of teaching about the environment is getting my students outside as much as possible. Usually this means excursions to nearby field sites every month or so, which in itself feels miraculous in the typical pace of a high school day. This past year howeve...

With the support of their teachers and community, 45 students in Kamloops raised over $650 in donations to the Pacific Salmon Foundation.

Imagine a classroom where students raise and study live salmon, access background knowledge at their own pace, design and make a qui...

January 3, 2017

Project Based Learning is a methodology of teaching and learning in which students respond to real-world challenges, problems, controversies, scenarios and simulations through a process of focused, student-influenced inquiry with the goals of:

•genuine student engageme...

July 27, 2016

Design Thinking is a process to help up prototype, create and innovate. Design Thinking helps shift mindsets. It's from consumer mindsets, to producer mindsets. From accepting mindsets, to questioning mindsets. From passive mindsets, to active and empowered mindsets. I...

As teachers, let’s borrow from the branding successes of major companies who use storytelling to successfully brand themselves and their products. We, as teachers, can also tell stories to brand our classroomsas well as the learning experiences that will take place the...

October 8, 2015

Project Based Learning is a great model for unit planning and deeper learning. Some teachers are going further by anchoring a semester or a year in a unifying, engaging and provocative premise.

This premise helps them "brand" their classroom to better connect the d...

September 21, 2015

Project Based Learning is a great model for unit planning and deeper learning. Some teachers are going further by anchoring a semester or a year in a unifying, engaging and provocative premise.

This helps them "brand" their classroom to better connect the dots betw...

Some of the best projects are anchored in authentic issues and problems. Students tackle them with original research and a problem solving approach. I love how Calista, a multi-age teacher in Alberta, developed this type of project called The Buzz on Bees. 

Title: The...

August 18, 2015

Companies use branding all the time when they push their products into the market. They want to influence the way you perceive them as a company and the products they put into the market.

Branding is about intentionally evoking a desired emotional response in a customer...

Another submission from a team of teachers and students in response to a design challenge for "classroom hacks" that increase creativity & innovation by promoting C & I student behaviors, teacher behaviors, and/or learning spaces. They came up with the following idea d...

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